A Mind at Play : How Claude Shannon Invented the Information Age
by Jimmy Soni , Rob Goodman
Editor: SIMON & SCHUSTER
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Winner of the Neumann Prize for the History of Mathematics ** Named the best book of the year by Bloomberg and Nature** **’Best of 2017′ by Le Soleil du Matin**”We owe Claude Shannon a lot, and Soni & Goodman book takes a big first step in paying off the debt”Soni and Goodman are at their best when they invoke wonder an idea can inculcateThey are able to invoke the law at the level of fear, abstaining from hyperbole”Jimmy Soni and Rob Goodman make a compelling argument for their subtitles while reminding us that Shannon never made this request himself”Soni and Goodman did their research.of A Spirit to Play reveals the remarkable man behind some of the most important theoretical and practical contributions to the information age”Nature “A Spirit to Play shows us that you don’t need to be a genius to learn from a geniusClaude Shannon and inventive, dynamic life testifies to the vital importance of the law of play can be to do the most work” –Inc”A charming account of one of the 20th century’s most eminent scientistsReaders to enjoy this portrait of a modern-day Da Vinci”In the second collaboration, biographers Jimmy Soni and Rob Goodman present the story of Claude Shannon–one of the greatest intellectuals of the twentieth century–and the architect of the Information Age, whose ideas stand behind every computer built, e-mail sent, streaming video, and webpage loadedClaude Shannon was a revolutionary polymath, brilliant handyman, and a digital pioneerHe built the first laptop computer, outfoxed the Las Vegas casinos, and built the robots jugglingHe also wrote the fundamental text of the digital revolution, which has been called the “Magna Carta of the Information Age”In this elegantly written, comprehensive biographical research, Soni and Goodman reveal Claude Shannon’s complete history for the first timeWith unique access to Shannon family and friends, A Spirit to Reading b
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